Project Management JumpStart, 1st edition, 2003

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If you own the copyright to this book and it is wrongfully on our website, we offer a simple DMCA procedure to remove your content from our site. Start by pressing the button below! Project Management JumpStart. Read more. Project Management, 9th Edition. Project Management, Ninth Edition. Project Management, 4th Edition. JumpStart also known as Jump Ahead in the United Kingdom is an educational media franchise for children, consisting mostly of educational games, produced by JumpStart Games. The series originally consisted of a series of educational PC games but has since expanded to include workbooks, direct-to-video films, mobile apps, and other media, including a massive multiplayer online game located at JumpStart.

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JumpStart Games, Inc. Founded in , it owns the Neopets virtual pet website, and it itself owned by Chinese holding company NetDragon Websoft. Knowledge Adventure was owned by various firms throughout several corporate mergers. Look up jump-start, jump start, or jumpstart in Wiktionary, the free dictionary.

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Jump starting a vehicle Crocodile clips, also called automotive clips, on a set of jumper cables A jump start, also called a boost, is a method of starting a vehicle with a discharged or dead battery. A temporary connection is made to the battery of another vehicle, or to some other external power source. The external supply of electricity recharges the disabled vehicle's battery and provides some of the power needed to crank the engine. Once the vehicle has been started, its normal charging system will recharge, so the auxiliary source can be removed. If the vehicle charging system is functional, normal operation of the vehicle will restore the charge of the battery.

Motorists may carry jumper cables in case of accidental discharge of the vehicle battery for example, by headlights or ignition switch left on while the engine is not running. Safe procedures for connecting and disconnecting cables are given in the vehicle manual. Both systems are used to sort patients into categories at mass casualty incidents MCIs.

Though JumpSTART was developed for use in children from infancy to age 8, where age is not immediately obvious, it is used in any patient who appears to be a child patients who appear to be young adults are triaged using START. Lou Romig, a pediatric emergency and disaster physician working at Miami Children's Hospital. JumpStart is a computer network installation tool set used by the Solaris operating system.

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Usage JumpStart is used to manage operating system installation in many Information technology environments corporate and otherwise where Solaris operating system computers are widely used. It can provide easier installation minor setup on central server, then one command on an installation "client" system to start it installing. It also allows completely consistent system installation on many systems over time - each install can have exactly the same system configuration and software tools.

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Alternatively, different types of systems can be installed for different purposes, in each case with consistent installations for a given defined type. Created by: Thomas Fritz in , at Sun. Structure JumpStart consists of two main parts: network booting of a system, and then network installation. Network booting proceeds similarly to Sol. It was the first product released in the JumpStart series and, as its name suggests, it is intended to teach kindergarten students.

It was ported to the Windows and Macintosh systems in v1.

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It was updated with a new version in v2. In , the game was specially designed on VHS. That same year it was updated with additional content in a 2-CD Deluxe version in v2. Eventually it was replaced in by JumpStart Advanced Kindergarten.

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Gameplay The game takes place in a kindergarten schoolhouse. The game is hosted by the teacher, an anthropomorphic gray bunny named Mr. The specifics of the game vary from the two versions, but in both the user may access educational activities and simple games by clicking on objects. As the title suggests, the game is intended to teach a third grade curriculum. This is the only version of this game created and, unusually for Knowledge Adventure, was still being sold over fifteen years after its initial release in Plot Set in a retro-futuristic universe, the game concerns Polly Spark, the bratty daughter of an apparently very wealthy inventor, and her attempt to alter history so that her inane answers to a history quiz she failed will be correct.

To do this, she sends twenty-five reprogrammed robots back in time and, with her father conveniently away on a business trip, she takes over Mystery Mountain, the literal "mountain mansion" where she and her father live. The goal of the game is to help Botley, the robot assigned to keep Polly under control, save th.

JumpStart Adventures 4th Grade: Haunted Island was a personal computer game in Knowledge Adventure's JumpStart series of educational software intended, as the title indicates, to teach a fourth grade curriculum. In and , a revised version of the game was published. Although little was changed in terms of gameplay, an in-game map was added, and the difficulty select was given an icon.

On June 10, , a 3-disc set is called "JumpStart Advanced 4th Grade Fundamentals" same as the current version which has the Knowledge Adventure logo. Plot and gameplay During the game, the player is given missions by Madame Pomreeda. These missions require the player to complete three games to find a student's favorite things. Once the player has completed four missions, the character will be returned to normal, and the pl. JumpStart 1st Grade known as Jump Ahead Year 1 in the United Kingdom is a personal computer game created by Knowledge Adventure in intended to teach a 1st grade curriculum.

It was reissued in with new box art, was updated significantly in , and was replaced with JumpStart Advanced 1st Grade in , which was later replaced with JumpStart 3D Virtual World: Trouble in Town. The original version also referred to as the Classic Version was the first appearance of Frankie, a brown, anthropomorphic dog who would go on to become the mascot of the JumpStart series. Gameplay The version of the game consisted of an interactive schoolhouse full of educational activities, songs, and the like, with Frankie the school mascot in charge of guiding the player around.

Playing activities earned points, which could eventually be traded in for milk cap rewards. Neopets originally stylized NeoPets, and currently neopets is a virtual pet website. Users can own virtual pets "Neopets" , and buy virtual items for them using one of two virtual currencies. One currency, called Neopoints, can be earned within the site, and the other, Neocash, can either be purchased with real-world money, or won by chance in-game.

The website was launched by Adam Powell and Donna Williams in late Two years later, a consortium of investors led by Doug Dohring bought a controlling interest in the company and in June , Viacom bought Neopets Inc. Gameplay Neopets allows users to create and care for digital pets called "Neopets" and explore the virtual world of Neopia. There is no set objective for the users, but they are expected to feed and care for their Neopets when they grow hungry or ill.

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Neopets will not die if neglected, but their health can limit their gameplay. It was originally titled JumpStart World.

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When these levels are completed, an online subscription is required for the player to move on. This was not mentioned on early packages, causing complaints from some buyers. Jump Start is a daily comic strip drawn by cartoonist Robb Armstrong. It portrays the trials and tribulations of a young African American couple as they try to balance the demands of work and raising their young children.

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It is syndicated by United Feature Syndicate, and is set in the Philadelphia area where Armstrong grew up. Publication history Armstrong attended Syracuse University, where in he created a popular comic strip in the student newspaper The Daily Orange. That strip was called Hector and its main characters were two young men and a glasses-wearing dog.